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tale_of_vegetal_time [2008-11-29 22:52] – 84.198.252.205 | tale_of_vegetal_time [2008-11-30 20:31] (current) – typo 84.198.252.205 | ||
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just some notes. (i'll figure out yr wiki syntax and fix this. :p) | just some notes. (i'll figure out yr wiki syntax and fix this. :p) | ||
- | ==The Goal== | + | ===The Goal=== |
* to make the player feel like a plant | * to make the player feel like a plant | ||
===tools to the goal=== | ===tools to the goal=== | ||
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chaos. nature is chaotic. (chaos as a design tool) | chaos. nature is chaotic. (chaos as a design tool) | ||
* Chaotic systems are systems that look random but aren' | * Chaotic systems are systems that look random but aren' | ||
- | from WikiPedia:Chaos | + | from [[wp>Chaos]] |
* Chaos features three main characteristics: | * Chaos features three main characteristics: | ||
* it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | ||
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uuh, need to think about how this would work more in-depth but | uuh, need to think about how this would work more in-depth but | ||
suffice to say that one can see the same garden shifting through any time of year. | suffice to say that one can see the same garden shifting through any time of year. | ||
+ | |||
+ | We can define a benefit to each season and the player could decide when to use that benefit. Depending on how well he or she prepared, the benefit will pay off more or less. | ||
==Graphical Presentation== | ==Graphical Presentation== | ||
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somewhere between | somewhere between | ||
Puzzle Quest | Puzzle Quest | ||
- | http:// | + | <img src=http:// |
and an ornate mosaic tile | and an ornate mosaic tile | ||
http:// | http:// | ||
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http:// | http:// | ||
+ | The interactive part should probably be 2D but we really should have a 3D representation. The design of the Nintendo DS comes to mind (lower screen for systematic input, upper screen for fancy rendering). | ||
+ | |||
+ | ==Linearity== | ||
+ | A plant always grows, mostly influenced by its environment. There' |