Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revisionBoth sides next revision
tale_of_vegetal_time [2008-11-29 21:10] – created 84.198.252.205tale_of_vegetal_time [2008-11-29 21:15] 84.198.252.205
Line 1: Line 1:
-just some notes.+just some notes. (i'll figure out yr wiki syntax and fix this. :p)
  
 ==The Goal== ==The Goal==
   * to make the player feel like a plant   * to make the player feel like a plant
 ===tools to the goal=== ===tools to the goal===
-  * simulation of slow time scales +simulation of slow time scales 
-  ** the real challenge is to make it interesting and engaging to have stillness +  * the real challenge is to make it interesting and engaging to have stillness. to BE slow. 
-  chaos. nature is chaotic. (chaos as a design tool) + 
-  ** Chaotic systems are systems that look random but aren't. They are actually deterministic systems (predictable if you have enough information) governed by physical laws, that are very difficult to predict accurately (a commonly used example is weather forecasting) WikiPedia:Chaos +chaos. nature is chaotic. (chaos as a design tool) 
-  *** Chaos features three main characteristics: +  * Chaotic systems are systems that look random but aren't. They are actually deterministic systems (predictable if you have enough information) governed by physical laws, that are very difficult to predict accurately (a commonly used example is weather forecasting)  
-  **** it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. +from WikiPedia:Chaos 
-  **** it is a place without any possible orientation, where anything falls in every direction. +  * Chaos features three main characteristics: 
-  **** it is a space that separates, that divides: after the Earth and the Sky parted, Chaos remains between both of them+  * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. 
 +  * it is a place without any possible orientation, where anything falls in every direction. 
 +  * it is a space that separates, that divides: after the Earth and the Sky parted, Chaos remains between both of them 
 +simulation of the non-visual, of other senses. (of plant senses?)
   * the wind   * the wind
   * the feel of the sun   * the feel of the sun
   * the water flowing through your veins    * the water flowing through your veins 
-  ** (is it a sound?)+  * (is it a sound?)
  
  • tale_of_vegetal_time.txt
  • Last modified: 2008-11-30 20:31
  • by 84.198.252.205