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red_leaf [2010-04-07 07:56] – davegriffiths | red_leaf [2010-04-20 21:44] – lina | ||
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A proposed project to act as a counterpoint (and homage) to [[http:// | A proposed project to act as a counterpoint (and homage) to [[http:// | ||
- | There are currently more people playing FarmVille than using Twitter, | + | There are currently more people playing FarmVille than using Twitter, |
There are a few issues with FarmVille' | There are a few issues with FarmVille' | ||
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< | < | ||
- | Zynga are not ignorant, they exist to make money. We do not have that restriction, | + | Zynga are not ignorant, |
+ | |||
+ | * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]]. | ||
+ | * How much of one type of plants you can grow? (5 bush of tomatoes or 100 or 500) | ||
+ | * What would be the healthy balance between the plants or animals? | ||
+ | * Where the MONO culture begins? | ||
+ | * So what happens if you get 300 bushes of tomatoes, will the bugs attack it? | ||
+ | * What do you do if your garden or some plants get attacked by bugs: | ||
+ | -look for the insect protectors plants | ||
+ | -get the other type of plants which will attracted wasps to eat the bugs | ||
+ | -get the lady bug hotels:) | ||
+ | (will help looking at the Companion planting) | ||
- | * A cooperation model for players - collectivization, | ||
- | * Space is not an issue, you can roam freely. | ||
- | * Monoculture out - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers. | ||
* The use of native species of plants based on your physical location. | * The use of native species of plants based on your physical location. | ||
- | * Animals as part of the ecosystem | + | |
+ | | ||
+ | | ||
+ | as we don't have enough information about the guilds from other geographical regions, would be interesting to contact or find some other people from different places to help us with it. | ||
+ | | ||
* Animals have a full life cycle - we deal with the death issue. | * Animals have a full life cycle - we deal with the death issue. | ||
+ | * We start from: | ||
+ | | ||
+ | | ||
+ | | ||
+ | -or mixture | ||
+ | * Choice of plants: | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Where and How do we get it: | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Can we have seasons, natural disasters? | ||
+ | * Can we use the real weather in the game? | ||
+ | |||
+ | |||
+ | |||
+ | * A cooperation model for players - collectivization, | ||
+ | * In this way, the idea of socialism needs to be explicitly obvious. | ||
+ | * Space is not an issue, you can roam freely. | ||
+ | * Size of the garden or farm: | ||
+ | | ||
+ | -Is there any statistics? | ||
+ | | ||
+ | * The whole thing could also just be a dissemination strategy for more intelligent information about food production. | ||
+ | |||
+ | The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game? | ||
======Current stupid version====== | ======Current stupid version====== | ||
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* Need to be able to choose what plants to grow | * Need to be able to choose what plants to grow | ||
* Needs a permaculture model | * Needs a permaculture model | ||
- | * Needs new graphics | + | * All the graphics |
- | * ... | + | |
< | < | ||
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</ | </ | ||
</ | </ | ||
+ | |||
+ | The source code is currently at this location: [[http:// | ||
+ | |||
+ | ====== Farmville critique / commentary ====== | ||
+ | |||
+ | "if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville." | ||
======Links====== | ======Links====== | ||
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* The real farmville project: [[http:// | * The real farmville project: [[http:// | ||
+ | ======Work needed====== | ||
+ | |||
+ | [[Redleaf Funware Proposal]] | ||
+ | |||
+ | Game design | ||
+ | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from Phillis and some seeds from Frank to get started" | ||
+ | Plants | ||
+ | * Description of the layers and functions for this game - could be a simplification of the [[plant guilds]]. | ||
+ | * Various plants for each layer X function - need a lot. | ||
+ | * Each plant needs frames representing growth through different stages from seedling to full grown, also for decay and disease. | ||
+ | |