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red_leaf [2010-04-07 06:25] – created davegriffiths | red_leaf [2010-04-14 11:53] – davegriffiths | ||
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- | {{: | + | ======Red Leaf====== |
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+ | A proposed project to act as a counterpoint (and homage) to [[http:// | ||
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+ | There are currently more people playing FarmVille than using Twitter, and it's probably the most popular computer game ever made. | ||
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+ | There are a few issues with FarmVille' | ||
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+ | * No changes in weather - bizzare plants can live side by side. | ||
+ | * No pests, crop failure, or disease to restrict your earning power. | ||
+ | * No blood - animals are raised entirely for dairy, wool, hair, eggs, truffles (pigs!). | ||
+ | * Any cooperation in the game is rewarded by instant cash, the reason you can see your friend' | ||
+ | * Space is your only real restriction, | ||
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+ | {{:factory.png|}}. | ||
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+ | < | ||
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+ | Zynga are not ignorant, but they have to please most of the players most of the time. We do not have that restriction, | ||
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+ | * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]]. | ||
+ | * The use of native species of plants based on your physical location. | ||
+ | * Animals as part of the ecosystem. | ||
+ | * Animals have a full life cycle - we deal with the death issue. | ||
+ | * A cooperation model for players - collectivization, | ||
+ | * In this way, the idea of socialism needs to be explicitly obvious. | ||
+ | * Space is not an issue, you can roam freely. | ||
+ | * The whole thing could also just be a dissemination strategy for more intelligent information about food production. | ||
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+ | The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game? | ||
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+ | ======Current stupid version====== | ||
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+ | Use cursor keys to move around and space to plant a pata-seed. You can move around the world by walking to the edge of the current tile. | ||
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+ | Problems: | ||
+ | * Plants will be lost when you move out the current tile. We need a server program running for the world to be persistent for all players. | ||
+ | * For the same reason, your name doesn' | ||
+ | * Plants are not drawn in the right order, so overlap badly. | ||
+ | * Need to be able to choose what plants to grow | ||
+ | * Needs a permaculture model | ||
+ | * All the graphics should be considered placeholder, | ||
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+ | The source code is currently at this location: [[http:// | ||
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+ | ======Links====== | ||
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+ | * Building big social games, a presentation on FarmVille by Amit Mahajan, short but informative [[http:// | ||
+ | * The real farmville project: [[http:// | ||
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+ | ======Work needed====== | ||
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+ | [[Redleaf Funware Proposal]] | ||
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+ | Game design | ||
+ | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from Phillis and some seeds from Frank to get started" | ||
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+ | Plants | ||
+ | * Description of the layers and functions for this game - could be a simplification of the [[plant guilds]]. | ||
+ | * Various plants for each layer X function - need a lot. | ||
+ | * Each plant needs frames representing growth through different stages from seedling to full grown, also for decay and disease. | ||
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