Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
pluggable_plants [2009-03-12 14:13] – davegriffiths | pluggable_plants [2009-03-12 14:19] – davegriffiths | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====Problems with L Systems==== | + | ====Pluggable Plants==== |
- | * Plant shape is entirely defined by algorithm | + | L Systems are the standard approach |
- | * Geometric complexity is slow to compute | + | |
- | * Somewhat difficult to control in an artistic sense | + | |
- | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. | + | * The plant' |
+ | * It's somewhat difficult to control in an artistic sense, particularly the way that branches are formed. | ||
+ | * Geometric complexity is slow to compute and render - it would be nice to be able to deal with some of the complexity in premade textures. | ||
+ | |||
+ | This is an alternative method to the standard approach of rendering L Systems, where we can still define the topology of a plant by an algorithm, but the structural shape is defined by the texture images used as components of the plant. | ||
This also allows us to put much more detail in the textures, and build plants out of fewer components. | This also allows us to put much more detail in the textures, and build plants out of fewer components. |