ogre3d
a Game Engine which can be found at http://ogre3d.org/
current nodes > OgreOSC
random blurblings which should be expanded as required. .. building ogre form src is probably recomended. on debian there are a few pakages you will need (as suggested during ./configure) i began writing a howto for osX, but it became way to generic. if you can build things on osx, you can build ogre. all the required libs are in fink and/or darwinports, with the exception of SDL which requires a .dmg (or 2) from http://libsdl.org (and NOT the x11 version in fink) – nik gaffney
further ogre on OsX, including prebuilt Ogre.framework > http://will.thimbleby.net/ogre/