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memory_code [2021-08-07 05:53] – theunkarelse | memory_code [2023-02-10 10:34] – theunkarelse | ||
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- | ==== Memory | + | ==== Monster |
- | Title of the book by Lynne Kelley. Ways of encoding environmental, | + | //Monster// refers to imagination. //Code// refers to encoding things geographically. The name is an adaptation of //Memory Code// the title of the book by Lynne Kelley, on ways of encoding environmental, |
- | * **our memory for geography**: | + | * monster: **our memory of character**: |
- | | + | * code: **our memory for geography**: |
+ | | ||
[[monstercode_intro]] | [[monstercode_intro]] | ||
- | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||
- | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | ||
- | |||
- | === Stage1: Monster Code, Landscape as Mindpalace === | ||
- | Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, | ||
- | This first phase of the research is about rapid prototyping, | ||
- | \\ | ||
- | Prototyping phase:\\ | ||
- | * timeline of presidents encoded into shopping street | ||
- | * timeline of hominids encoded into opposite side of shopping street (each block 1 million years) | ||
- | * mindpalace of damselflies | ||
- | |||
- | |||
- | === Stage2: Hiking with Monsters === | ||
- | |||
- | ==== Hiking with Monsters at ArtEZ 2020/2021 ==== | ||
- | Notes an a student program run by Theun. | ||
- | |||
- | == Session1 Fieldwork == | ||
- | * Intro fieldwork practice | ||
- | * Assignment: what place would you like to explore, how would you do it? | ||
- | * Assignment 4th year: How do you share that exploration with others? | ||
- | |||
- | == Session2 What lives here now. == | ||
- | * Intro Nederlands landscape. | ||
- | * Set up whatsapp (or otherwise) | ||
- | * Field assignment: find a creature that interests you, < | ||
- | * Or what qualities does it have? How do you think it finds its way in the world? Are there talents you share? < | ||
- | |||
- | |||
- | == Session3 Regeneration == | ||
- | * Regenerative practices | ||
- | * < | ||
- | * guest: Vasanth Bosco | ||
- | * review assignment last week | ||
- | * Field assignment: Take a 1 hour hike from the perspective of your animal. Try to experience the world through it’s eyes, ears, of antennae. Slow as snail, fast as a bird. Report your experience, what do you notice about the area through the animal perspective? | ||
- | * Design an exercise for others so they can experience the perspective of your animal. How can someone experience the world from that perspective? | ||
- | * < | ||
- | * Research assignment: What lived in your area before? What traces are left, if any? What do you think is missing now? What qualities does your environment lack? Choose one quality and propose a way it can be regenerated. | ||
- | |||
- | == Session4 === | ||
- | * take 4 characteristics or qualities from your animal and give them to a class mate. He/she designs a character based on the qualities and gives you back the ' | ||
- | * take a 1 hour hike with your monster. | ||
- | |||
- | == Session4 Rewilding == | ||
- | * < | ||
- | * < | ||
- | * In groups: what do each of your animals need? Where do their interests match or clash? How could such different needs be brought together? (Multispecies design) (Afterwards give example of Aboriginal totems). | ||
- | * What timescale do you design for? | ||
- | * Field assignment: what natural cycles are missing, disrupted? How to reconnect. (Any size, tiny ant tunnel) | ||
- | |||
- | |||
- | == Session5 Team work == | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * Group: Choose one of your animals. Make a list of the qualities of your animal. Give them to an other group and they will design a creature (character design, mythological being) based on those. < | ||
- | * field assignment: hike with your Monster through your area: what do you notice from the monsters perspective? | ||
- | * Assignment 4th year: How can the monster / creature activate local people? Or more formally: how can locals people become active participants in reconnecting environmental processes? | ||
- | |||
- | == Session6 Animals as guides == | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * < | ||
- | * Choose an environmental process in your neighbourhood. Translate its properties into a being. Assignment: ask someone else to hike with that Monster. | ||
- | |||
- | == Session7 == | ||
- | * Qualities of animals and plants in the long now. | ||
- | * Australia and aboriginals. Tending the wild. | ||
- | * Assignment: memory walk | ||
- | == Session8 == | ||
- | * Memory walk field test together. | ||
- | * Assignment: design a multi generational knowledge system. How can our understanding and experience of the environment be shared across time? | ||
- | * (Floppy disc vs. songline) | ||
- | == Session10 == | ||
- | * Discuss the multigenerational knowledge systems. | ||
==== Reading notes ==== | ==== Reading notes ==== | ||
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* pg 127 shape signifies life, in death they loose shape, so all things with shape have soul / Julian Barbour geometry is fundamental to the universe | * pg 127 shape signifies life, in death they loose shape, so all things with shape have soul / Julian Barbour geometry is fundamental to the universe | ||
* pg 127 the soul passes from one chariot to another and this gives creation order, it moves through a particular set of things created by the same ancestor in the Dreaming. | * pg 127 the soul passes from one chariot to another and this gives creation order, it moves through a particular set of things created by the same ancestor in the Dreaming. | ||
- | | + | |
+ | ==== Hiking with Monsters at Amelisweerd 2021/2022 ==== | ||
+ | Notes on a research program in collaboration with Sjef van Gaalen and Creative Coding Utrecht. | ||
+ | |||
+ | === Stage1: Monster Code, Landscape as Mindpalace === | ||
+ | Monster Code explores techniques for encoding environmental knowledge directly into the environment itself. Imagination (monsters) and geographic memory are key pillars this builds on. Basically associating knowledge to features and hooks in the landscape, by the power of imagination and story. That power is considerable, | ||
+ | This first phase of the research is about rapid prototyping, | ||
+ | \\ | ||
+ | Prototyping phase:\\ | ||
+ | | ||
+ | * timeline of hominids encoded into opposite side of shopping street (each block 1 million years) | ||
+ | * mindpalace of damselflies | ||
+ | |||
==== Memory Craft, hands-on: ==== | ==== Memory Craft, hands-on: ==== | ||
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* I make very basic sketches as a shorthand to settle the hooks, associations, | * I make very basic sketches as a shorthand to settle the hooks, associations, | ||
* This sketching also helps to figure out how much character I need to generate to capture details. | * This sketching also helps to figure out how much character I need to generate to capture details. | ||
+ | * What you are aiming for basically is little " | ||
* If characters are needed, what activity and prop can I give them? (these really help to enliven and thus make stronger the " | * If characters are needed, what activity and prop can I give them? (these really help to enliven and thus make stronger the " | ||
* Later in the process I can see if I need extra emphasis using the physicality of make visible or tangible artefacts to endorse the memories? | * Later in the process I can see if I need extra emphasis using the physicality of make visible or tangible artefacts to endorse the memories? |