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germinationx_game_design [2010-07-16 11:18] – davegriffiths | germinationx_game_design [2010-08-25 10:39] – davegriffiths | ||
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======Germination X====== | ======Germination X====== | ||
- | This is an initial game design for Germination X - a permaculture game for social networking platforms. Based on the [[red leaf]] ideas, but directed in a slightly less confrontational direction. | + | This is an initial game design for Germination X - a permaculture game for social networking platforms. |
- | Very rough hand wavy stuff, feel free to poke in new directions. | + | Current pre-alpha version running here: [[http://t0.fo.am: |
+ | ======Games for reference====== | ||
+ | |||
+ | Serious games: | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
======General ideas====== | ======General ideas====== | ||
- | - Players are arranged into " | + | - You can sew seeds and see other players plants. |
- | - New players can join guilds or start their own. | + | - The plants will grow according to a simulation model based on companion planting. |
- | - You have a planting companion who follows you around to guide you. | + | - You have a planting |
- | - Players never directly meet in the game - although | + | - Players never directly meet in the game - although |
- The world is large and you can freely explore, but you can only see a small portion of it at a time. | - The world is large and you can freely explore, but you can only see a small portion of it at a time. | ||
- | - The plants will consist of local, interesting or on the edge of extinction species | + | - The plants will consist of local, interesting or on the edge of extinction species |
======Game Sketch====== | ======Game Sketch====== | ||
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{{: | {{: | ||
- | ======Player Guilds====== | + | ======Social Elements====== |
- | - Player guilds have experience points. | + | One of the most interesting aspects |
- | - You increase your guild' | + | |
- | - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult | + | |
- | ======Energy====== | + | Some ideas for more specific additions: |
- | - Players have an energy level. | + | =====Organic approach===== |
- | - Energy is used up by roaming, looking for seeds. | + | |
- | - Energy is replenished by eating harvested food. | + | |
- | - You can't directly eat food you have collected, only that given to you by other people. | + | |
- | - When you harvest plants, you have to choose who to give it to. They will have to be a friend, but not necessarily a member of your guild, or even someone currently playing the game - this would act as an invitation. | + | |
- | - If you run out of energy you die. This is seen as a noble act of replenishing the garden with your composing matter. You can respawn, but at a cost to your guild' | + | |
- | //Notes: To run out of energy while harvesting for other people could be annoying | + | - Players are notified when they have helped one another with good choice |
+ | - This will apply to all players, not only players on your friends list - new contacts can be made. | ||
+ | | ||
+ | - Players are given detailed information on their (FB) friend' | ||
+ | |||
+ | It would also be good (if optimistic) | ||
+ | |||
+ | =====Player Guilds===== | ||
+ | |||
+ | Seems rigid and encouraging a collection-as-linear-progress | ||
+ | |||
+ | - Players are arranged into " | ||
+ | - New players can join guilds or start their own. | ||
+ | - Player guilds have experience points. | ||
+ | - You increase your guild' | ||
+ | - The more experience points your guild has, the more diverse types of seeds you will able to collect, seeds will appear on plants that are more difficult to grow. | ||
+ | |||
+ | This also encourages competition amongst guilds. | ||
======Pattern of play====== | ======Pattern of play====== | ||
See the [[germinationx user stories]]. | See the [[germinationx user stories]]. | ||
- | |||
- | - Start game, select to join existing guild. | ||
- | - Look around, seeds can be found around some of the plants you find, you try picking them up. | ||
- | - You plant seeds in good locations (guided by your personal permaculture companion) | ||
- | - You see some plants that belong to your guild, and they look ready to harvest. You click on the plant to collect the fruits or vegetables. | ||
- | - A menu appears with your friends on it, you select one to give the harvest to. You also choose from a choice of recipes that can be used (in real life) with the type of vegetable you are sending them. | ||
======Permaculture companion====== | ======Permaculture companion====== | ||
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* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
* As your guild improves, so boskoi unlocks secret plants in your city. | * As your guild improves, so boskoi unlocks secret plants in your city. | ||
+ | |||
+ | ======Visual Design====== | ||
+ | |||
+ | [[germinationx visual design]] | ||
+ | |||
+ | ======Code repo====== | ||
+ | |||
+ | [[http:// | ||
======Road Map====== | ======Road Map====== | ||
- | * Flash/HTML5 clientside isometric graphics engine | + | * <del>Flash/HTML5 clientside isometric graphics engine</ |
- | * Large world navigation mechanic | + | * <del>Large world navigation mechanic</ |
- | * Persistent server process storing plant/world information [in progress] | + | * <del>Persistent server process storing plant/world information</ |
* Integration with facebook | * Integration with facebook | ||
* User model | * User model | ||
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* Seasons | * Seasons | ||
* Adding more regions | * Adding more regions | ||
- |