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* What were the main contacts and collaborations you formed at that early stage? Which ones have endured up to the present, and which ones have fallen away? Who would you have liked to work with more, and who would you like to have worked with less? | * What were the main contacts and collaborations you formed at that early stage? Which ones have endured up to the present, and which ones have fallen away? Who would you have liked to work with more, and who would you like to have worked with less? | ||
* Your professional and personal lives have been entwined to such a degree that they are completely indistinguishable. This has also been the case, if not to such an extreme, with many of your collaborators. Please comment. | * Your professional and personal lives have been entwined to such a degree that they are completely indistinguishable. This has also been the case, if not to such an extreme, with many of your collaborators. Please comment. | ||
- | * You originally formed FoAM to make immersive, responsive worlds, no? Back then, you were calling FoAM "a laboratory dedicated to the entanglement of art and technology." | ||
- | * Did this emerge directly from previously held interests, as a reaction to them? How did you end up in this neck of the woods? | ||
- | * The T-series appears to be very much a response to what was in the air at the time, in that it explored the mixing of so-called digital and physical reality in HCI, among other things, and was a play with the possibilities of technology itself as much as creating a specific kind of experiential ambience. Please comment. | ||
- | * Was the aesthetic in the T-series an emergent property or something you'd intended to develop in a certain direction beforehand? You have said that "these environments tend toward a particular aesthetic." | ||
- | * This was the era of " | ||
* On the one hand, one can see a clear progression or at least a consistent thread of interests running straight from then to now. On the other hand, one can't. Please comment. | * On the one hand, one can see a clear progression or at least a consistent thread of interests running straight from then to now. On the other hand, one can't. Please comment. | ||
- | * Now that you are beginning to cast your thoughts back to this time, what are some of the things you miss about it? What are some of the things you'd like to resurrect and explore further? What things are you glad to have left behind? For example, GroWorld was there from the beginning, it's still going, and looks set to go on for as long as you continue to be alive. Why? Please elaborate to the best extent of your abilities. | + | * Now that you are beginning to cast your thoughts back to this time, what are some of the things you miss about it? What are some of the things you'd like to resurrect and explore further? What things are you glad to have left behind? For example, GroWorld was there from the beginning, it's still going, and looks set to go on for as long as you continue to be alive. |
* What were the main contrasts between the ideal and the reality in these early projects? | * What were the main contrasts between the ideal and the reality in these early projects? | ||
* The tension between the realms of "pure theory" | * The tension between the realms of "pure theory" | ||
* What do you think are the main ways you've been misunderstood by each other, your collaborators, | * What do you think are the main ways you've been misunderstood by each other, your collaborators, | ||
* Would it be fair to characterise your attention as fluctuating between between // | * Would it be fair to characterise your attention as fluctuating between between // |