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category_mathematics [2007-07-12 14:06] – nik | category_mathematics [2021-06-11 14:25] – timbo | ||
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* [[Game Theory]] | * [[Game Theory]] | ||
* [[Fluid Dynamics]] | * [[Fluid Dynamics]] | ||
+ | * [[Mathematical Matter]] | ||
* [[MathWorld]] | * [[MathWorld]] | ||
* geometry/ | * geometry/ | ||
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* "A Computational Introduction to Number Theory and Algebra" | * "A Computational Introduction to Number Theory and Algebra" | ||
* various online textbooks > http:// | * various online textbooks > http:// | ||
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+ | ==== Table Seatings ==== | ||
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+ | arranging a group into a number of tables so that everyone sits with everyone else. | ||
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+ | A strict version is an affine plane. | ||
+ | More generally we want a resolvable 2-design. Resovable is the parallelism. Maybe there is something like discrete hyperbolic geometry to deal with this, but we seem to have better combinatorial ideas below. | ||
+ | https:// | ||
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+ | Strict versions include Kirkman' | ||
+ | https:// | ||
+ | https:// | ||
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+ | In other cases we need to either allow people not to meet, or to meet more often. | ||
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+ | The Dagstuhl Happy Diner problem is the version where everyone meets at least once. | ||
+ | https:// | ||
+ | https:// | ||
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+ | Equitable Resolvable coverings seem also to be a more strict form, where we try to allow people to meet at most twice. | ||
+ | https:// | ||
+ | https:// | ||
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+ | If we have people sitting at round tables and only interacting with their neighbours, then we have the Oberwolfach Problem: | ||
+ | https:// | ||
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