some workshop notes from the .x-med-k. atelier (supported by the VAF) and the TRG project (supported by the EC Culture 2000 and the Flemish Ministry of Culture)
site:
time:
arrivals: 16 July 2004, from 5PM
introduction: 17 July 2004
tutorial 18 July 2004 - 23 July 2004
installation on site 23-24 July 2004
departure: 24 (evening)/25 July 2004
workshop leaders: Julian Oliver, Nik Gaffney
workshop coordinator: Maja Kuzmanovic
participants:
Pablo Diartinez
Marta Guzman
Tom Heene
Sara Nuytemans
Eric Parys
Alen Breznik (Flip)
Lina Kusaite (1/2 time)
cancellation due to unexpected circumstances: Maru Ituarte, Eric Vernhes, Steven Pickles
workshop description:
MR media worlds is a workshop organised with the aim to understand the process of making responsive media worlds that can change their behaviour based on the input from the physical world. The workshop is a combination of information exchange, artistic presentations and screenings, free-form design sessions and concentrated tutorials. During an intensive 7 day session, the participants will work in an interdisciplinary team to design one or more media worlds using the site in Halloy both as the source of inspiration and the reality in which the media will be 'mixed'.
participants will acquire the following skills:
basic acquaintance with open source media tools:
audacity (audio editing)
gimp (still image manipulation, 2d animation)
blender (3d graphics, 3d animation, video editing)
nebula (gaming engine)
pure data (RT visual programming environment for audio, video and graphics)
concept and design for MR media worlds
working in a collaborative setting
comparing open source tools with already known proprietary software (such as Max/MSP and Jitter, Final Cut, After Effects, Maya etc.)
outcomes:
simple prototypes of responsive site-specific media worlds
documentation of the process and results
software and media repository for each participant
logistics
Route planning
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by train: direct train from Brussels to Ciney, that takes about 1hrs20 and costs approximately 20EUR. When you arrive in Ciney, you can take a taxi to Chateau de Halloy (its about 2.5 km from the station).
Accommodation (see http://www.chateaudehalloy.be/ )
Chambre verte Etang : 4 lits simples (eric p., tom, pablo)
Chambre bleue Etang : 2 lits simples (eric v., maru)
Chambre rose Etang : 2 lits simples (pix, alek)
Salon Etang : 1 lit double (julian, marta)
Chambre bleue Omalius : 3 lits simples (sara, lina, annemie)
Chambre rose Omalius : un lit doub1e (nik, maja)
All rooms have a private bathroom, bedding and towels, but just in case this wintery weather continues, you might want to take an extra sleeping bag
FoAM provides:
8 workstations (6 mac & 2 linux)
1 video camera
1-2 projectors
2 small sound systems
2 cerf boards (wearable computers) with 1-2 sensors per unit (accelerometers)
2 webcams
1-2 gamepads
wired and wireless internet connection
fabrics, plastics, ropes… for physical displays
3 vegetarian meals cooked on site (let us know of any dietary requirements), starting with dinner on 16-07 and ending with breakfast on the 25-07)
non alcoholic drinks
basic first aid kit
Participants should bring:
documentation of their previous work (in any format appropriate to present the work)
any media, information, materials or tools they wish to work with, in addition to what FoAM will provide
any 'inspiring' materials that can be screened/shown/read in the evenings
winter + summer + waterproof clothing
optional alcoholic drinks and carnivorous foods
whatever else you need to feel creative and comfortable!
workshop schedule:
Friday 16 July 2004: arrival
Saturday 17 July 2004: workshop introduction
detailed explanation of the workshop and its aims
presentations of participants' previous work
discussion about participants' expectations, ideas, wishes for the workshop
discovering the site; its past, present and future
mapping the site with image, sound, video
video screening
Sunday 18-07-2004: design and technology
Monday-Thursday 19/22 July 2004
Friday 23 July 2004
closing session tutorial MR media tools
brief discussion about the experiences and designs of the previous day
building a site-specific prototype (using wearable, portable or embedded interfaces)
integrating media worlds with physical interfaces and structures
Saturday 24 July 2004
Sunday 25 July 2004
computer logistica
proto -worldconstruction
work in progress